How To Reduce Draw Calls By Sprite Packing In Unity 5.x

If you are developing a 2D game using Unity, then you might suffer with performance related issues, especially in mobile devices (Android / iOS / Windows). There are many things you can look for to improve the performance of the game, Reducing the Draw Calls is the most common solution and most useful solution as well. We use Sprite Packing to achieve this.

Tutorial in the below video:

See you around.
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About Unknown

Sujit Horakeri is a game freak just like any other next door guy you would come across. He is a Web Developer by Profession, Game Developer by Choice.


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